The program itself operated on many different levels; a full two-day program of 47 sessions split across six tracks; workshops, a Mobile event and workshops, which was free to attend.
The six tracks consisted of:
Coding, Design, Production, Business, Art, Audio, Next Wave.
Our themes make this explicit: Profiting from Technology, Winning with Creativity, Production and Pipelines, Making Money making Games, The Next Wave
Click here for conference content, speakers and session archieves.
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Check out the Develop Conference session archieves here:
Design by Democracy
Peter Molyneux, Lionhead
Profiling and Debugging Your Game with PIX on Xbox 360
Bruce Dawson, Xbox Team
Developing with PSSG a PlayStation 3 optimised cross platform engine
Richard Forster, Sony Computer Entertainment Europe
Recreating Reality
Kenneth Young, Sony Computer Entertainment Europe
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