| The program itself operated on many different levels; a full two-day program of 47 sessions split across six tracks; workshops, a Mobile event and workshops, which was free to attend.  
    
   The six tracks consisted of:Coding, Design, Production, Business, Art, Audio, Next Wave.
 
 Our themes make this explicit: Profiting from Technology, Winning with Creativity, Production and Pipelines, Making Money making Games, The Next Wave
 Click here for conference content, speakers and session archieves. 
 
 
 | Check out the Develop Conference session archieves here:
 Design by DemocracyPeter Molyneux, Lionhead
 
 
 
 
 Profiling and Debugging Your Game with PIX on Xbox 360
 Bruce Dawson, Xbox Team
 
 
 Developing with PSSG a PlayStation 3 optimised cross platform engine
 Richard Forster, Sony Computer Entertainment Europe
 Recreating Reality
Kenneth Young, Sony Computer Entertainment Europe
 
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