Session Archieves
ARG: Immersive Gaming for the Mass Market
Adam Martin
Design by Democracy
Peter Molyneux, Lionhead
Developing with PSSG a PlayStation 3 optimised cross platform engine
Richard Forster, Sony Computer Entertainment Europe
DirectX 10 for Techies
Nick Thibieroz, ATI
Games programming for large scale projects
Jeremy Chatelaine
New techniques for lighting – from theory to practical implementation
Chris Doran, Geomerics
Profiling and Debugging Your Game with PIX on Xbox 360
Bruce Dawson, Xbox Team
Recreating Reality
Kenneth Young, Sony Computer Entertainment Europe
Towards an Industry Standard Publishing Agreement:
The TIGA Model Contract
Vincent Scheurer,
Sarassin LLP
|