|     Session Archieves
 
 
 
 ARG: Immersive Gaming for the Mass Market
 Adam Martin
 
 
 
 
 Design by DemocracyPeter Molyneux, Lionhead
 
 
 
 
 
 
 Developing with PSSG a PlayStation 3 optimised cross platform engineRichard Forster, Sony Computer Entertainment Europe
 
 DirectX 10 for Techies
 Nick Thibieroz, ATI
 
 
 
 
 
        Games programming for large scale projects
 Jeremy Chatelaine
         
 
 
 
 
 New techniques for lighting – from theory to practical implementation
 Chris Doran, Geomerics
 
 
 
 
 
 Profiling and Debugging Your Game with PIX on Xbox 360
 Bruce Dawson, Xbox Team
 
 Recreating Reality
 Kenneth Young, Sony Computer Entertainment Europe
     
 
 
 
 Towards an Industry Standard Publishing Agreement:
The TIGA Model Contract
 Vincent Scheurer,
Sarassin LLP
     
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