12th July |
10:00-11:00 |
Avoiding the pitfalls of the next generation
Mark Rein, Epic Games
Conference Keynote
10:00-11:00
|
Expo
9:00-6:00 |
11:00-11:30 |
Break |
|
Xbox Live: Now and in the Future Jeff Sullivan
|
Design DNA: 10 new game designs ideas
Margaret Robertson |
Pros and Cons of Developing Your Own Middleware
Andrew OliverManaging The Creative Process
Chris Keegan |
I’m with the brand: Developers as the stars
Alison Beasley, Miles Jacobson, Chris Lee,
Mark Ward |
Connected mobile gaming on Java, Matt Levy, Tech Lead & Markus Huttunen |
Animating characters within Maya & showcasing the real-time workflow within MotionBuilder along with FBX
Nick Jovic |
|
11:30-12:30 |
|
Lunch 12:30-14:00 |
12:30-14:00 |
|
|
Sega - UK's new Games Powerhouse
Mike Simpson, Guy Wilday and Miles Jacobson |
Animating Emotion
Ken Perlin |
Designing new kinds of games for the masses
David Amor, Paulina Bozek,Michael French, Rob Kay |
Leveling the Playing Field
William Latham |
DirectX 10 for Techies
Nick Thibieroz |
Motion synthesis and unique game moments
Torsten Reil |
|
14:00-15:00 |
15:00-15:30 |
Break |
|
Software engineering: Games programming for large scale projects
Jeremy Chatelaine |
Money for Non-Suits
Jonathan Smith,
Nicholas Lovell |
Advance Programming Techniques on PlayStation Portable
Igor Makaruks |
Creativity led production: How to bring new ideas into line
Tetsuya Mizuguchi |
Working with Hollywood: The Storytelling Professionals
Mark Green |
Showcasing the interoperability between 3ds Max, Maya and MotionBuilder
Kevin Booth |
Bloggers Group Gathering
Jen Bolton |
15:30-16:30 |
16:30-17:00 |
Break |
|
Global Directions: A Holistic View of Game Development
Jason Della Rocca |
ARG: immersive gaming for the mass market
Adam Martin |
PlayStation 3: A Parallel Universe
István Fábián |
Bridging the Uncanny Valley: Style versus Realism in future games
Steve Boxer, Susie Green, Ben Lee, Cumron Ashtiani |
|
The Next Generation of Mobile Gaming
Kay Gruenwoldt |
|
17:00-18:00 |
|
Develop Industry Excellence Awards
19:30-22:00 |
19:30-22:00 |
|
13th July |
|
Developing with PSSG, a PlayStation 3 optimised cross platform engine
Richard Forster |
Gotham Racing 3: A Post Mortem on developing a XBOX 360 launch title Gareth Wilson
|
Masterclass: Character Animation
Nick Jovic,
Kevin Booth
|
Everything you know is wrong: four new developments that will turn the MMOG world upside down
Thomas Bidaux,Janus Anderson |
|
Leveraging the Ageia PhysX SDK for advanced multi-core simulation
Jonas Gustavsson |
BLACK: A Case Study
Stephen Root
(9:30-10:15)
|
Expo
9:00-5:30 |
|
10:30-11:00 |
Break
10:30-11:00 |
Recreating Reality
Kenny Young
(10:30-11:15) |
|
Hacking Through the Jungle: Interactive Storytelling Made Easy and Profitable
Ernest Adams |
The Opinion Jam: Twelve speakers. Three minutes each. One winner.
Ste Curran |
Shaders: The Sky is the Limit, Sébastien Dominé, Richard Stenson |
How to win battles and influence publishers
Jamie Macdonald & Chris Deering
|
Womens Group Gathering
Mary Margaret Walker
|
Audio Programming, Tools & Techniques For NexGen AAA Games
Andy Mucho, Nick Wiswell, Nick Laviers
(11:30-12:15) |
11:00-12:00 |
|
Lunch 12:00-13:30 |
12:00-13:30 |
|
|
Genre: dirty word or developer's friend?
Clive Fencott & Jo Clay |
Profiling and Debugging Your Game with PIX on Xbox 360, Bruce Dawson |
New Techniques for Lighting: From Theory to Practical Implementation
Chris Doran |
Design by democracy: How to keep your vision - while taking on board everyone else's
Peter Molyneux |
Optimize Your GPU with the Latest NVIDIA Performance Tools
Raúl Aguaviva |
Indie Developers Group Gathering
Thomas Arundel
|
PS3 Audio: Meet The Team
Jason Page
(13:15-14:00)
|
13:30-14:30 |
14:30-15:00 |
Break
14:30-15:00
|
Talking Sense: Raising The Bar For Speech In Games
Nick Laviers
(14:15-14:45)
|
Buy now, pay later!, Dave Ranyard & Sergio Pimentel
(15:00-15:45) |
|
Which Ferrari should I drive to work today?
Andrew Eades |
Lost in translation: The coder’s guide to team communication
Tak Fung & Jonathan Shaw |
Towards an industry standard publishing agreement: the TIGA Model Contract Vincent Scheurer
|
Games design room 101: Four designers each consign a game design horror to the dustbin
Mike Goldsmith |
Next Generation Games with Direct3D10
Miguel Sainz
|
|
The Future of Audio in Interactive Entertainment: A Personal Vision
Marty O'Donnell
(16:00-17:00) |
15:00-16:00 |
16:00-16:30 |
|
|
Develop Debrief: Where we are and where we’re going
Owain Bennallack, Phil Harrison, Mark Rein, Kamar Shah,
Keynote Panel, 60 minutes
16:30-17:30 |
16:30-17:30 |
|
The GamesIndustry.biz Summer Party (Invite Only)
8pm-2am |
|
|