| 12th July | 
          
            | 10:00-11:00 | Avoiding the pitfalls of the next generationMark Rein,  Epic Games
 Conference Keynote
 10:00-11:00
 
 
 | Expo 9:00-6:00
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            | 11:00-11:30 | Break  | 
          
            |  | Xbox Live: Now and in the Future Jeff Sullivan 
 | Design DNA: 10 new game designs ideas Margaret Robertson
 | Pros and Cons of Developing Your Own Middleware Andrew OliverManaging The Creative Process
 Chris Keegan
 | I’m with the brand: Developers as the stars Alison Beasley, Miles Jacobson, Chris Lee,
 Mark Ward
 | Connected mobile gaming on Java, Matt Levy, Tech Lead & Markus Huttunen | Animating characters within Maya & showcasing the real-time workflow within MotionBuilder along with FBX Nick Jovic
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            | 11:30-12:30 | 
          
            |  | Lunch 12:30-14:00 | 
          
            | 12:30-14:00 | 
          
            |  | 
          
            |  | Sega - UK's new Games Powerhouse Mike Simpson, Guy Wilday and Miles Jacobson
 | Animating Emotion Ken Perlin
 | Designing new kinds of games for the masses David Amor, Paulina Bozek,Michael French, Rob Kay
 | Leveling the Playing Field William Latham
 | DirectX 10 for TechiesNick Thibieroz
 | Motion synthesis and unique game moments Torsten Reil
 |  | 
          
            | 14:00-15:00 | 
          
            | 15:00-15:30 | Break | 
          
            |  | Software engineering: Games programming for large scale projects Jeremy Chatelaine
 | Money for Non-Suits Jonathan Smith, 
Nicholas Lovell
 | Advance Programming Techniques on PlayStation Portable Igor Makaruks
 | Creativity led production: How to bring new ideas into line Tetsuya Mizuguchi
 | Working with Hollywood: The Storytelling Professionals Mark Green
 | Showcasing the interoperability between 3ds Max, Maya and MotionBuilder Kevin Booth
 | Bloggers Group GatheringJen Bolton
 | 
          
            | 15:30-16:30 | 
          
            | 16:30-17:00 | Break | 
          
            |  | Global Directions: A Holistic View of Game Development Jason Della Rocca
 | ARG: immersive gaming for the mass market Adam Martin
 | PlayStation 3: A Parallel Universe István Fábián
 | Bridging the Uncanny Valley: Style versus Realism in future games Steve Boxer, Susie Green, Ben Lee, Cumron Ashtiani
 |  | The Next Generation of Mobile Gaming Kay Gruenwoldt
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            | 17:00-18:00 | 
          
            |  | Develop Industry Excellence Awards 19:30-22:00
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            | 19:30-22:00 | 
          
            |  | 
          
            | 13th July | 
          
            |  | Developing with PSSG, a PlayStation 3 optimised cross platform engine Richard Forster
 | Gotham Racing 3: A Post Mortem on developing a XBOX 360 launch title Gareth Wilson 
 | Masterclass: Character Animation Nick Jovic,
 Kevin Booth
 
 | Everything you know is wrong: four new developments that will turn the MMOG world upside down Thomas Bidaux,Janus Anderson
 |  | Leveraging the Ageia PhysX SDK for advanced multi-core simulation Jonas Gustavsson
 | BLACK: A Case Study Stephen Root
 (9:30-10:15)
 
 | Expo 9:00-5:30
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            |  | 
          
            | 10:30-11:00 | Break 10:30-11:00
 | Recreating Reality Kenny Young
 (10:30-11:15)
 | 
          
            |  | Hacking Through the Jungle: Interactive Storytelling Made Easy and ProfitableErnest Adams
 | The Opinion Jam: Twelve speakers. Three minutes each. One winner. Ste Curran
 | Shaders: The Sky is the Limit, Sébastien Dominé, Richard Stenson | How to win battles and influence publishers Jamie Macdonald & Chris Deering
 
 
 | Womens Group GatheringMary Margaret Walker
 
 | Audio Programming, Tools & Techniques For NexGen AAA Games Andy Mucho, Nick Wiswell, Nick Laviers
 (11:30-12:15)
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            | 11:00-12:00 | 
          
              |  | Lunch  12:00-13:30 | 
          
            | 12:00-13:30 | 
          
            |  | 
          
            |  | Genre: dirty word or developer's friend? Clive Fencott & Jo Clay
 | Profiling and Debugging Your Game with PIX on Xbox 360, Bruce Dawson | New Techniques for Lighting: From Theory to Practical Implementation Chris Doran
 | Design by democracy: How to keep your vision - while taking on board everyone else's Peter Molyneux
 | Optimize Your GPU with the Latest NVIDIA Performance ToolsRaúl Aguaviva
 |   Indie Developers Group GatheringThomas Arundel
 
 | PS3 Audio: Meet The Team Jason Page
 (13:15-14:00)
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            | 13:30-14:30 | 
          
            | 14:30-15:00 | Break 14:30-15:00
 
 | Talking Sense: Raising The Bar For Speech In Games Nick Laviers
 (14:15-14:45)
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            | Buy now, pay later!, Dave Ranyard & Sergio Pimentel (15:00-15:45)
 | 
          
            |  | Which Ferrari should I drive to work today? Andrew Eades
 | Lost in translation: The coder’s guide to team communication Tak Fung & Jonathan Shaw
 | Towards an industry standard publishing agreement: the TIGA Model Contract Vincent Scheurer 
 | Games design room 101: Four designers each consign a game design horror to the dustbin Mike Goldsmith
 | Next Generation Games with Direct3D10Miguel Sainz
 |  | The Future of Audio in Interactive Entertainment: A Personal Vision Marty O'Donnell
 (16:00-17:00)
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            | 15:00-16:00 | 
          
            | 16:00-16:30 | 
 | 
          
            |  | Develop Debrief: Where we are and where we’re going Owain Bennallack, Phil Harrison, Mark Rein, Kamar Shah,
 Keynote Panel, 60 minutes
 16:30-17:30
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            | 16:30-17:30 | 
          
            |  | The GamesIndustry.biz Summer Party (Invite Only) 8pm-2am
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