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11-13 JULY 2006 - DEVELOP IN BRIGHTON - GAME DEVELOPER'S CONFERENCE

CONFERENCE - Schedule at a glance


 

Track Key:  Use this key to find the session and tracks you might be interested in attending.
Coding Design
Business Production
Art Audio
Next Wave
 
11th July
10:00-6:00
Develop Conference Mobile Day
IGDA Workshop & Serious Games Summit
 


12th July
10:00-6:00 Keynote Expo
9:30-6:30
 
11:00-11:30
Break
  Xbox Live: Now and in the Future, Jeff Sullivan
Design DNA: 10 new game designs ideas
Margaret Robertson
Pros and Cons of Developing Your Own Middleware
Andrew Oliver
Managing The Creative Process
Chris Keegan
I’m with the brand: Developers as the stars
Alison Beasley, Miles Jacobson, Chris Lee,
Mark Ward
Animating characters within Maya & showcasing the real-time workflow within MotionBuilder along with FBX
Nick Jovic, Autodesk
11:30-12:30
  Lunch 12:30-14:00
12:30-14:00
 
  Session TBD Animating Emotion
Ken Perlin
Designing new kinds of games for the masses
David Amour, Paulina Bozek,
Leveling the Playing Field
William Latham

DirectX 10 for Techies
Nick Thibieroz

14:00-15:00
15:00-15:30
Break
  Software engineering: Games programming for large scale projects
Jeremy Chatelaine
Money for Non-Suits
Jonathan Smith
Advance Programming Techniques on PlayStation Portable
Igor Makaruks
Creativity led production: How to bring new ideas into line
Tetsuya Mizuguchi
ARG: immersive gaming for the mass market
Adam Martin
Showcasing the interoperability between 3ds Max, Maya and MotionBuilder
Kevin Booth
15:30-16:00
16:00-16:30
Break
  Global Directions: A Holistic View of Game Development
Jason Della Rocca
Working with Hollywood: The Storytelling Professionals
Mark Green & Peter Edward
PlayStation 3: A Parallel Universe
István Fábián
Bridging the Uncanny Valley: Style versus Realism in future games
Steve Boxer, Susie Green, Greg Sue, Cumron Ashtiani
Lights, Camera... Where Movies and Videogames Meet
Rob Fahey & Andrew McDonald
16:30-17:30
 

Develop Industry Excellence Awards
18:00-20:00

18:00-20:00
 
13th July
9:30-10:30
Developing with PSSG, a PlayStation 3 optimised cross platform engine
Richard Forster
An Xbox 360 case study
Creating Real Drama in Real-time
Stuart Adcock
Everything you know is wrong: four new developments that will turn the MMOG world upside down
Thomas Bidaux,Janus Anderson
Session TBD BLACK: A Case Study
Stephen Root
Expo
9:30-5:30
 
10:30-11:30 Break Recreating Reality
Kenny Young
 

Hacking Through the Jungle: Interactive Storytelling Made Easy and Profitable
Ernest Adams

The Opinion Jam: Twelve speakers. Three minutes each. One winner.
Ste Curran
Shaders: The Sky is the Limit, Sébastien Dominé, Richard Stenson Session TBD

Audio Programming, Tools & Techniques For NexGen AAA Games
Andy Mucho, Nick Wiswell, Nick Laviers

11:30-12:30
  Lunch 12:30-14:00

Buy now, pay later!, Dave Ranyard & Sergio Pimentel

12;30-14:00
 
  Genre: dirty word or developer's friend?
Clive Fencott & Jo Clay
Profiling and Debugging Your Game with PIX on Xbox 360, Bruce Dawson Session TBD Design by democracy: How to keep your vision - while taking on board everyone else's
Peter Molyneux

Optimize Your GPU with the Latest NVIDIA Performance Tools
Raul Aguavivia

PS3 Audio: Meet The Team
Jason Page
14:30-15:00
15:00-15:30 Break Talking Sense: Raising The Bar For Speech In Games
Nick Laviers
  HR: How to keep the good ones
Andrew Eades
Lost in translation: The coder’s guide to team communication
Simon Carter & Louise Copley
New Techniques for Lighting: From Theory to Practical Implementation
Chris Doran
Games design room 101: Four designers each consign a game design horror to the dustbin
Mike Goldsmith
Session TBD The Future of Audio in Interactive Entertainment: A Personal Vision
Marty O'Donnell
16:00-16:30
 
  Keynote
16:30-17:30
  Parties & Events
 
 
14th July
10:00-6:00
GamesEdu Day
To be annouced
   

sony ambx   Autodesk   tiga igda  
nokia develop   gi   Tandem Events