12th July |
10:00-6:00 |
Keynote |
Expo
9:30-6:30 |
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11:00-11:30 |
Break |
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Xbox Live: Now and in the Future, Jeff Sullivan
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Design DNA: 10 new game designs ideas
Margaret Robertson |
Pros and Cons of Developing Your Own Middleware
Andrew Oliver |
Managing The Creative Process
Chris Keegan |
I’m with the brand: Developers as the stars
Alison Beasley, Miles Jacobson, Chris Lee,
Mark Ward |
Animating characters within Maya & showcasing the real-time workflow within MotionBuilder along with FBX
Nick Jovic, Autodesk |
11:30-12:30 |
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Lunch 12:30-14:00 |
12:30-14:00 |
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Session TBD |
Animating Emotion
Ken Perlin |
Designing new kinds of games for the masses
David Amour, Paulina Bozek, |
Leveling the Playing Field
William Latham |
DirectX 10 for Techies
Nick Thibieroz |
14:00-15:00 |
15:00-15:30 |
Break |
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Software engineering: Games programming for large scale projects
Jeremy Chatelaine |
Money for Non-Suits
Jonathan Smith |
Advance Programming Techniques on PlayStation Portable
Igor Makaruks |
Creativity led production: How to bring new ideas into line
Tetsuya Mizuguchi |
ARG: immersive gaming for the mass market
Adam Martin |
Showcasing the interoperability between 3ds Max, Maya and MotionBuilder
Kevin Booth |
15:30-16:00 |
16:00-16:30 |
Break |
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Global Directions: A Holistic View of Game Development
Jason Della Rocca |
Working with Hollywood: The Storytelling Professionals
Mark Green & Peter Edward |
PlayStation 3: A Parallel Universe
István Fábián |
Bridging the Uncanny Valley: Style versus Realism in future games
Steve Boxer, Susie Green, Greg Sue, Cumron Ashtiani |
Lights, Camera... Where Movies and Videogames Meet
Rob Fahey & Andrew McDonald |
16:30-17:30 |
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Develop Industry Excellence Awards
18:00-20:00 |
18:00-20:00 |
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13th July |
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Developing with PSSG, a PlayStation 3 optimised cross platform engine
Richard Forster |
An Xbox 360 case study
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Creating Real Drama in Real-time
Stuart Adcock |
Everything you know is wrong: four new developments that will turn the MMOG world upside down
Thomas Bidaux,Janus Anderson |
Session TBD BLACK: A Case Study
Stephen Root
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Expo
9:30-5:30 |
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10:30-11:30 |
Break |
Recreating Reality
Kenny Young |
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Hacking Through the Jungle: Interactive Storytelling Made Easy and Profitable
Ernest Adams |
The Opinion Jam: Twelve speakers. Three minutes each. One winner.
Ste Curran |
Shaders: The Sky is the Limit, Sébastien Dominé, Richard Stenson |
Session TBD |
Audio Programming, Tools & Techniques For NexGen AAA Games
Andy Mucho, Nick Wiswell, Nick Laviers
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11:30-12:30 |
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Lunch 12:30-14:00 |
Buy now, pay later!, Dave Ranyard & Sergio Pimentel |
12;30-14:00 |
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Genre: dirty word or developer's friend?
Clive Fencott & Jo Clay |
Profiling and Debugging Your Game with PIX on Xbox 360, Bruce Dawson |
Session TBD |
Design by democracy: How to keep your vision - while taking on board everyone else's
Peter Molyneux |
Optimize Your GPU with the Latest NVIDIA Performance Tools
Raul Aguavivia |
PS3 Audio: Meet The Team
Jason Page |
14:30-15:00 |
15:00-15:30 |
Break |
Talking Sense: Raising The Bar For Speech In Games
Nick Laviers |
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HR: How to keep the good ones
Andrew Eades |
Lost in translation: The coder’s guide to team communication
Simon Carter & Louise Copley |
New Techniques for Lighting: From Theory to Practical Implementation
Chris Doran |
Games design room 101: Four designers each consign a game design horror to the dustbin
Mike Goldsmith |
Session TBD The Future of Audio in Interactive Entertainment: A Personal Vision
Marty O'Donnell |
16:00-16:30 |
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Keynote |
16:30-17:30 |
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Parties & Events |
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