<!-- 
G_total_sa = 0;					// total random elements
G_day = new Date();				// date for seed
G_seed = G_day.getTime();			// G_seed for random number
ae_('');
ae_('<div class="bg2" style="position:absolute; left:1px; top:116px; width:288px; height:103px; z-index:1 background:#00A1C8"></div>');
ae_('<div class="bg4" style="position:absolute; left:1px; top:116px; width:288px; height:103px; z-index:1 background:#00A1C8"></div>');
ae_('<div class="bg6" style="position:absolute; left:1px; top:116px; width:288px; height:103px; z-index:1 background:#00A1C8"></div>');


function ae_ (description) {
	G_total_sa++;
	sa [G_total_sa] = description;
}
function rand() {
RN = parseInt(((G_seed - (parseInt(G_seed/1000,10) * 1000))/10)/100*G_total_sa + 1,10);
	return RN;
}
function sa () {}
//-->


<!-- 
G_total_ta = 0;					// total random elements
G_day = new Date();				// date for seed
G_seed = G_day.getTime();			// G_seed for random number
be_('<div class="bg1" style="position:absolute; left:289px; top:116px; width:492px; height:103px; z-index:1 background:#00A1C8"></div>');
be_('<div class="bg3" style="position:absolute; left:289px; top:116px; width:492px; height:103px; z-index:1 background:#00A1C8"></div>');
be_('<div class="bg5" style="position:absolute; left:289px; top:116px; width:492px; height:103px; z-index:1 background:#00A1C8"></div>');
be_('<div class="bg7" style="position:absolute; left:289px; top:116px; width:492px; height:103px; z-index:1 background:#00A1C8"></div>');


function be_ (description) {
	G_total_ta++;
	ta [G_total_ta] = description;
}
function rand() {
RN = parseInt(((G_seed - (parseInt(G_seed/1000,10) * 1000))/10)/100*G_total_ta + 1,10);
	return RN;
}
function ta () {}
//-->


<!-- 
G_total_ua = 0;					// total random elements
G_day = new Date();				// date for seed
G_seed = G_day.getTime();			// G_seed for random number
ce_('<TD valign="top" width="288">');
ce_('<TD valign="top" width="288" background="images/wave3.jpg">');
ce_('<TD valign="top" width="288" background="images/ripple3.jpg">');
ce_('<TD valign="top" width="288" background="images/pebbles3.jpg">');


function ce_ (description) {
	G_total_ua++;
	ua [G_total_ua] = description;
}
function rand() {
RN = parseInt(((G_seed - (parseInt(G_seed/1000,10) * 1000))/10)/100*G_total_ua + 1,10);
	return RN;
}
function ua () {}
//-->


<!-- 
G_total_va = 0;					// total random elements
G_day = new Date();				// date for seed
G_seed = G_day.getTime();			// G_seed for random number
de_('<td width="492" background="images/deckchair2.gif" valign="bottom" align="right">');
de_('<td width="492" background="images/wave4.jpg" valign="bottom" align="right">');
de_('<td width="492" background="images/ripple4.jpg" valign="bottom" align="right">');
de_('<td width="492" background="images/pebbles4.jpg" valign="bottom" align="right">');


function de_ (description) {
	G_total_va++;
	va [G_total_va] = description;
}
function rand() {
RN = parseInt(((G_seed - (parseInt(G_seed/1000,10) * 1000))/10)/100*G_total_va + 1,10);
	return RN;
}
function va () {}
//-->


<!-- 
G_total_wa = 0;					// total random elements
G_day = new Date();				// date for seed
G_seed = G_day.getTime();			// G_seed for random number
ee_('<a href="http://www.gamesedu.co.uk/"><img src="images/skyscraperbanner.jpg" alt="gamesedu" width="136" height="506" border="0"></a>');
ee_('<a href="http://www.audiomotion.com/" target="_blank"><img src="images/audiomotion_136_506.gif" width="136" height="506" alt=""></a>');
ee_('<OBJECT CLASSID="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"WIDTH="136" HEIGHT="506" CODEBASE="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab"><PARAM NAME="MOVIE" VALUE="images/136x506_aq.swf"><PARAM NAME="PLAY" VALUE="true"><PARAM NAME="LOOP" VALUE="true"><PARAM NAME="QUALITY" VALUE="high"><PARAM NAME=bgcolor VALUE=#333399><PARAM NAME="MENU" VALUE="false"><EMBED src="images/136x506_aq.swf" WIDTH="136" HEIGHT="506" PLAY="true"LOOP="true"QUALITY="high"MENU="false" bgcolor=#333399 TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></EMBED></OBJECT>');


function ee_ (description) {
	G_total_wa++;
	wa [G_total_wa] = description;
}
function rand() {
RN = parseInt(((G_seed - (parseInt(G_seed/1000,10) * 1000))/10)/100*G_total_wa + 1,10);
	return RN;
}
function wa () {}
//-->